![]() ![]() But I also don’t know how we can guarantee X-plane’s stability when this kind of unmetered low level access to the rendering engine is provided. ![]() We’ve always tried to keep the scenery system open, and I think it’s fantastic to see third party developers doing things that we’ve never done with X-Plane. I’m not sure what the long term fix to this is, but it did make me question our scenery strategy. Even with this, I can’t guarantee that there isn’t some OSM data out there, when dumped directly into the simulator, that won’t crash. You’ll see a log warning with w2xp net scenery when this happens telling how many road chains had to be deleted. I’ve gone to the extraordinary step of programming X-Plane to attempt to clean up the road data on DSF load. The problem is that w2xp doesn’t pre-process and sanitize raw OSM data before sending it into the sim the result is that a small number of weird OSM roads are causing a cascade of ever-weirder data in the rendering engine, eventually resulting in a crash. On this last bug: it looks like the w2xp “net” sceneries are responsible for virtually all of the crash on scenery load bugs I’ve seen in beta 5. (This case was getting hit only when the right combination of untextured objects was used.) Black textures and crashes loading airplanes are now fixed.Fix for backward control surfaces (which was intermittent based on what aircraft you had loaded before).Fix for fuel consumption (which was tied to the number of physics cycles you had set).There are some big bug fixes here including a few big ones: X-Plane 10.50 beta 5 is here – see the release notes for a complete list of bug fixes. If you’re using a supported part of the scenery system now, you can keep doing what you are doing. We are not changing or hiding any file formats. ![]() Update: just to clarify, since this post kind of freaked people out: We are not closing off the scenery system. Beta 6 should be out in a day or two addressing both. Sorry about that! Since the original writing of this it has become clear that only some of the no-texture objects were fixed, and the throttle reversers are borked. Note: beta 5 came out before the long weekend and then I managed to not publish the announcement. ![]()
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